This is the tutorial portion of my 2D shooter. I have a couple of ideas in mind for my modifications. Firstly, I want to change up the aesthetics of each of the levels to make them distinctly unique. For example, I am planning to add different backgrounds, obstacles, and color changes to make each level unique. I am going to also try creating original music with Garage Band but may decide not to implement this later. Nevertheless, I plan for 6-10 unique levels, with boss level battles every couple of levels passed. I also want to add in waves of bosses into each level. For example, having level 1 have two waves of enemies, level 2 having 3 waves, and so on. I also plan to modify levels to have the barriers have different shapes besides the normal rectangle. Perhaps maybe one will be shaped like a star. I also plan to utilize unity asset store to implement more enemies. I also want to modify the in-game text and mess around with textmeshpro properties, as well as change the color scheme and look of multiple things in the game, like the menu and game victory/loss screen to be more cohesive.

Credits:

By: Gracie Richardson

Assets: Brian Winn

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Windows.zip 36 MB
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MacOS.zip 32 MB

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